This update is taking a while...
I'm almost done with the meat of this update! All I have to do is program one last part for the warp zone and it will be finished but I've been improving things and fixing a few bugs. I'm currently working on some me new tech to draw the walls of the houses all in one go and a collision system for it. This will hopefully fix the issue with getting stuck on the walls. I'm not sure if it will be done in the upcoming update or not but if it doesn't it will be in a smaller update after Preview 4 is out. I also fixed a pretty major bug that was in the later waves and cleaned up the ai. I added a fps counter. It will be disabled by default. To activate it you type /FPS_COUNTER=true into the debug box and hit run command this will by easier to access in the future.
Anyways I will hopefully have the update out sometime in the next couple of weeks.
Get Homeworld Takedown Classic
Homeworld Takedown Classic
Homeworld Takedown Classic is a top down wave based game.
Status | In development |
Author | Ganx Studio |
Genre | Shooter |
Tags | Aliens, Boss battle, Sci-fi, scifi, Space, Top down shooter, upgrades |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update V0.6Feb 08, 2023
- 0.5.4Dec 25, 2021
- The Gameplay Test is Out Now!Oct 13, 2021
- The gameplay test is almost done!Oct 12, 2021
- The new version is being ported to Godot!Sep 19, 2021
- New art!Aug 27, 2021
- Another update!Aug 27, 2021
- Small Update and Announcement!Aug 26, 2021
- Quick Update!Jul 12, 2021
- Dev. Log #2Jul 08, 2021
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